Difference between revisions of "Vampirism"

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Latest revision as of 03:09, 5 February 2013

Vampirism

  • Type: Affliction
  • Cost: Spiritual, Optional Challenge
  • Description: The character is capable of leeching vitality from a victim to strengthen themselves. By touching an opponent, the character may drain a single point from an attribute to refresh each of the character's attributes by one. If the victim is resisting, a Challenge is required for this ability. If this reduces the victim's attribute to 0, the victim becomes Defeated.