Empathic
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Field of Empathy
- Mastery: Social
- Tell: A whisper of incoherent sounds echoes around the psychic.
A character who studies the Field of Empathy opens their emotions to those around them, attuning themselves to the hidden depths of the emotional experience. Most who study this field connect to those around them on a personal level, learning the fears and desires of those around them. What a person may do with this intimate part of the people they are exposed to is up to the individual.
The most common philosophy associated with this Field involves understanding how emotions help to guide and move society, and accepting that perfection comes not within the individual, but within the group. These psychics study how society itself seems to be a living thing, growing and changing as it responds to the stimuli provided by the world, and how there are imperfections within it which can be overcome, or which may destroy society from within. The psychics of this Field devote themselves to attempting to protect and purify 'society', and thus help themselves and those around them expand and achieve perfection.
Discipline
Social Expertise
- Requires: Growth 1
- Action: Instant
- Cost: 1 Essence per +1 Additional Success
- Duration: Scene
The character can augment a specific aspect of their Social Attribute. The player chooses the aspect, such as force or personality, leadership, or raw presence. Any roll using the character’s Social Attribute in a manner consistent with this aspect gains this bonus. The character can not spend more than (Mastery) Essence.
Strong Opinion
- Requires: Growth 4
- Action: Free
- Cost: 1 Essence per -1 Potency
- Duration: Immediate
The character can reduce a Social attack's Potency by (Essence) Ranks as it affects them. This can only be done as the Social attack is applied, not after it has taken root. The character can not spend more than (Mastery) Essence.
Silver Tongue
- Requires: Growth 7
- Action: Full Round
- Cost: 2 Essence per +1 Die
- Duration: Scene
The character can augment a specific aspect of their Social Attribute. The player chooses which aspect, such as force of personality, presence, or leadership. Any roll using the character’s Social Attribute in a manner consistent with this aspect gains this bonus. The character can not spend more than (Mastery) Essence. This Discipline may be combined with Social Expertise.
Empathic Gifts
| Gift | Requirement | Essence Cost | Activation | Range | Duration |
| Alter Memory | Social 5 | DP+2 | 1 Action | Limited | Permanent |
| Amnesia | Mental 10 | DP+4 | 1 Round | Limited | Special |
| Attraction | Social 2 | 1 | 1 Action | Limited | (Growth) Hours |
| Aversion | Social 3 | 1 | 1 Action | Limited | (Growth) Hours |
| Charm | Social 2 | 1 | 1 Action | Limited | Concentration |
| Clouded Presence | Social 3 | 1 | 1 Action | Self | Concentration |
| Correspondence | Mental 5 | 2 | 1 Action | Full | Concentration |
| Daze | Mental 2 | 1 | 1 Action | Limited | (Half Growth) Rounds |
| Destroy Memory | Mental 5 | 2 | 1 Action | Limited | Permanent |
| Destroy Morale | Social 2 | 1 | 1 Action | Aura | (Growth) Minutes |
| Disorient | Mental 3 | 1 | 1 Action | Limited | Instant |
| Distraction | Mental 2 | 1 | 1 Action | Limited | Concentration |
| Domination | Mental 5 | 2 | 1 Round | Limited | Concentration |
| Draw Breath | Mental 4 | 1 | 1 Action | Limited | (Growth) Rounds |
| Empathic Affinity | Social 10 | 4 | 1 Action | Limited | Concentration |
| Empathic Affliction | Social 4 | 1 | 1 Action | Touch | Instant |
| Empathic Barrier | Social 4 | 1 | Instant Action | Self | One Round |
| Empathic Healing | Social 3 | 1 | 1 Action | Touch | Instant |
| Empathy | Social 2 | 1 | 1 Action | Limited | Concentration |
| Empty Mind | Mental 2 | 1 | 1 Action | Limited | (Growth) Hours |
| False Sense | Mental 4 | 1 | 1 Round | Great | Concentration |
| Feedback | Social 4 | 1 | 1 Action | Self | (Growth) Rounds |
| Grim Obsession | Social 5 | 2 | 1 Action | Limited | (Half Growth) Rounds |
| Hunter’s Instinct | Social 4 | 1 | 1 Action | Self | Concentration |
| Insanity | Social 8 | 3 | 1 Action | Limited | (Growth) Hours |
| Mass Message | mental 3 | 1 | 1 Action | Great | Instant |
| Message | Mental 2 | 1 | 1 Action | Limited | Instant |
| Mind Blank | Mental 2 | 1 | Free Action | (Growth) Rounds | |
| Mind Link | Social 2 | 1 | 1 Action | Limited | (Growth) Hours |
| Mind Lock | Social 3 | 1 | 1 Action | Limited | Concentration |
| Mind Probe | Mental 6 | 1 | 1 Round | Limited | Concentration |
| Mind Seed | Social 9 | DP+3 | 1 Action | Touch | Permanent |
| Mind Shield | Mental 8 | 3 | 1 Action | Self | 1 Day |
| Mind Snare | Mental 4 | 1 | Instant Action | Self | 1 Round |
| Mind Ward | Mental 9 | 3 | 1 Action | Limited | 1 Day |
| Psychic Blast | Mental 2 | 1 | 1 Action | Limited | Instant |
| Psychic Crush | Mental 6 | 2 | 1 Action | Limited | Instant |
| Psychic Strike | Mental 4 | 1 | 1 Action | Limited | Instant |
| Psychic Vampire | Social 5 | 2 | 1 Action | Self | Instant |
| Psychic Weapon | Social 4 | 1 | 1 Action | Self | Concentration |
| Read Mind | Social 3 | 1 | 1 Action | Limited | Concentration |
| Sensate | Spiritual 4 | 1 | 1 Action | Limited | Concentration |
| Share the Pain | Spiritual 4 | 1 | 1 Action | Limited | Concentration |
| Shroud | Social 7 | 3 | 1 Action | self | Concentration |
| Soul Switch | Mental 7 | DP+3 | 1 round | Aura | (Growth) Hours |
| Stop Heart | Social 8 | 3 | 1 Action | Limited | Instant |
| Suggest | Social 3 | 1 | 1 Action | Limited | (Growth) Hours |
| Tongue of Multitudes | Social 3 | 1 | 1 Action | Self | (Growth) Hours |
| Transfer Concentration | Mental 7 | 3 | 1 Round | Aura | Concentration |
| True Soul Switch | Mental 10 | DP+4 | 1 Round | Aura | Permanent |
| Vampiric Aura | Spiritual 4 | 1 | 1 Action | Aura | Concentration |
