Contingency
From FFa2Wiki
- Field: Clairsentient
- Requirement: Spiritual 7
- Essence Cost: 3
- Activation: One Scene
- Range: Self
- Duration: (Growth) Days
The character chooses a Gift they know and binds it into themselves with a contingency. When the conditions are met, the Gift is immediately activated as a non-Action. The conditions under which the Gift manifest must be clear (and approved). The Gift which manifests must have a Requirement of half the character’s Growth to be bound into this Gift or less. The contingency will manifest each time the activation condition occurs. This Gift requires the expenditure of 2 DP to create, in addition to any other DP costs associated with the connected Gift. The connected Gift, if it has a DP cost, does not drain DP each time it is triggered, the cost is paid only once.
