Archon
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Archons
Often called Incarna, though the term is not correct, the offspring of the Arin Faith are accepted by nearly anyone who serves the Arin pantheon. Incarna are considered to be blessed by Fate and destined for greatness. It is thought that Incarna are lucky, and that any who know an Incarna are bound to have an eventful life. Of course, this ‘destined for greatness’ often brings trouble to the region the Incarna happens to be visiting, so Incarna are often pampered for a day or two, then expected to move on elsewhere, before trouble finds them. This makes most Incarna wanderers, moving from village to village. Joshuite-controlled cities usually distrust Incarna, and the faithful of Adonai tend to either avoid the Incarna, or send them on their way. Incarna usually have copper or red hair, and may even sprout wings when they reach adolescence.
Merit (Prescience)
The character spends an Instant Action, and gains acute awareness of the region around them and everything taking place there. The character can sense, peripherally, the Tapestry and everything that is connected to it. For the next Scene, the character is capable of acting and moving in harmony with the Tapestry, following the simplest course to the resolution they desire. The character adds their Growth to their Initiative in combat, but can use their Actions at any time, in any manner they see fit. All Actions the character has become reflexive, performed in response to the Actions of others, and can interrupt any Action, including Instant Actions. The character is also capable of knowing the intended actions of anyone who has a Resistance less than the character’s (Mental + Growth) for the Scene. This is an Free Action on the part of the character, as they briefly focus on the target. Prescience does not work against those who are outside the Tapestry, such as any creature which is from another Realm. This power manifests as the character’s movements flickering before them with a soft silver glow just before they perform an Action, outlining the path they intend to take within the Tapestry, though witnesses are not capable of using this knowledge to their advantage.
Favoured Powers
Return to Races
